Q: When does someone win?
A: A player wins when the opponent has fewer than three pieces after placement, or when the opponent has no legal move.
Q: When does someone win?
A: A player wins when the opponent has fewer than three pieces after placement, or when the opponent has no legal move.
Q: What is a mill?
A: A mill is three of your pieces in a straight connected line on the board.
Q: Do diagonal lines count?
A: No. This board uses the printed horizontal and vertical connections only.
Q: When can I capture?
A: You capture immediately after making a mill. If the opponent has any pieces outside mills, those are the pieces you may take first.
Q: Can I make the same mill more than once?
A: Yes. You can move a piece out of a mill and later move it back to close the mill again.
Q: Why can I not capture the piece I clicked?
A: It is probably protected inside a mill while another opposing piece is outside a mill. The board highlights the legal capture targets.
Q: When does flying start?
A: Flying starts for a player after all pieces have been placed and that player has exactly three pieces left.
Q: What is the difference between moving and flying?
A: Moving uses a connected neighboring point. Flying lets a piece jump to any empty point.
Q: Who moves first?
A: Ivory moves first in this version.
Q: Can two people play on one device?
A: Yes. Choose 2P at the top of the board and take turns on the same screen.
Q: What do the computer levels change?
A: Easy plays more loosely. Medium looks harder for mills and blocks. Hard weighs mobility and future threats more carefully.
Q: Why are the points numbered?
A: The numbers make board positions easier to discuss, especially for captures, bug reports, and learning examples.
Q: What should beginners watch first?
A: Watch for two-in-a-row threats. If your opponent has two pieces in a line with an empty third point, check whether you need to block it.